Ah, yet again we see the end of the year. It means snowfall and leaves goldening on the branch and hot chocolate in hideously tacky, kitschy penguin-shaped mugs.
And for authors, it means that it's time to start thinking about the awards season. Now, this year I was...light, shall we say, on publications. Life got in the way, other projects got in the way. But I did still manage to pump out a handful of things that would be eligible, and I think they're things that are worth talking about.
I mean...okay, I may be a little biased, but that's beside the point.
The History Book: It should come as zero shock to anyone that I was...displeased with the political outcomes...okay, no, that paints it as me not liking it. I was scared shitless, my best friend was calling me in tears, and I drained a quarter bottle of vodka while watching the map. But it turns out I was hardly the only author feeling that way. Enough of us banded together that something grew out of the effort. Something special. Alternative Truths wasn't anything any of us did for the money. This was an anthology that one person funded out of pocket. This was something we did because we had to do something...and we're writers. So we wrote.
And I wrote The History Book. It's not a far-flung fictional idea that out of date or misleading curriculum is used. This sprung from there. What happens when we are institutionally doomed to repeat our past mistakes, because we aren't allowed to remember them? That was the question I wanted to explore.
(And guys, even if none of you fall head over heels for my story in here, buy the anthology. For every cent one of us authors gets for the royalties, the ACLU gets a cent, too. They're treated as an equal contributor, because they're the ones that protect our right to even put out this book.)
Laya: This piece was tossing around in the wind for a couple years before it finally landed in the loving embrace of Flame Tree Publishing. A nod to Robert E. Howard, it combines the classic troubled, questing hero of sword and sorcery with more than a heavy dose of Eldritch horror. It's a story of paternal love, of bittersweet musings, and of the weight of sins from the past - yours or your ancestors.
High Risk: I run a group for professional short story authors. A small-time affair. Well, as sometimes happens, author turned to editor and she needed a story: stat. Specifically, a unicorn in the desert story. Well, I love desert settings. I love unicorns. I love getting money. So I put something together for it and, luckily, I was the one who filled that last spot in her project. High Risk touches on one of my favorite underexplored themes in fantasy: what happens when magic meets capitalism? Because if we're honest with ourselves, we all know that somebody would make a killing selling over-the-counter glamours and jackets woven through with strands of unicorn mane. And if they're selling it, then someone has to be collecting it.
Protector of the Village Near Death: One of my only forays into the realm of audio, this is something of a departure for me. I don't write funny. I don't write cheerful. I write...well, you know what I write. It's dark. It's depressing. It's bittersweet. It's bleak. Bleak seems a good, solid word. But this one...okay, it came from a mixture of many different things. It starts with "Why are there no grandmas in fantasy novels? Old women know better and have much more time on their hands than plucky young adventurers." That meets up with an episode of Morning Drawfee where they create a "kindly old auntie" who slays demons. And that all meets up with "Why are these villages still standing if they all have to wait around for said plucky young adventurer to save them? They should have been burned to the ground by now. Someone must be watching out for them."
I read it and listened to it and...I'm not going to tell you it's funny. But I will say that it made me laugh. For whatever that's worth.
And that's what I've got today. I'm happy to provide text copies of anything I'm able to (Contracts and all, they can sometimes get tricky.).
Happy demon hunting!
Voss
Wednesday, December 13, 2017
Monday, September 18, 2017
An Informative Ramble
Oh, lord, I have been away for a while, haven't I? I didn't
intend to do that, and I apologize for the extended absence. I've been trying
to juggle about a dozen different projects, including novel edits, agent queries,
short stories, and some presentations that I need to give online and in person.
And, of course, I've been doing things that aren't work
related here and there. My work/life balance is… well, it does exist, it's just
not super great. But lately, I've been listening to (This should shock very few
of you) Night Mind. Specifically, How to Make a Webseries.
Now, do I think I'm going to run out and make a fancy horror
webseries tomorrow and top writing books? Of course not. I don't have the
equipment or video-editing skills, for points 1-5. Nobody wants to see a
webseries shot on my tablet. At least I assume they don't.
But, aside from my slavish devotion to watching every Night
Mind video, I'm finding it fascinating. It's about how to craft compelling (And
maketable) fiction, from a guy who makes his living from tearing fiction apart
and looking at the base elements. The fact that his voice is sexy as fuck…
well, that's just a bonus.
I do have some potentially significant news: in order to
pursue a project that's eating at my brain, and due to a lot of other aspects
of the situation that I just can't quite
control, Evenstad Media will be going on a bit of a hiatus. As I said, I have
many other projects in the works, and as much as I love that series, there are
some other things that need attending to. That's not to say that it's gone
forever… just for now. As a writer, when an idea just stabs you in the stomach
and twists… it's time to follow that idea for a little bit. Or a lotta bit, as
the case may be. So I'm following this idea wherever it decides it might want
to go.
I hope you all understand. At some point, I'm going to get
back to Evenstad Media, but it's a complicated situation and I really feel this
is the best option at this point.
Sorry for the unpleasant business portion of that, but I
feel like it had to be said. I will still be plugging away at these other
projects though, trying to get some books out for you, more short stories. It's
all in the works, but things are taking more time than I would like.
So… that was a bit of a ramble, but I hope it was at least
something you felt was worth reading to the end.
Voss
Saturday, July 1, 2017
Top Ten Internet Horror DON'Ts (Part 2)
**Note: Clicking on the links throughout this article will
take you to horror of varying types and degrees, from mildly unnerving to gory
to existentially terrifying. If that kind of thing wigs you out too much, or
that's just not what you're looking for, this is your warning. I also take no
responsibility for any curses, brainwashing, sudden deaths, or other similarly
odd events potentially connected to these links. And, like Arthur Weasley said,
don't trust anything intelligent if you can't see where it keeps its brain. Oh,
and spoilers are going to exist in this article.**
Well, I hope you’ve read the first five don'ts in the last
post, as well as the top ten dos. If not, they are HERE, HERE, and HERE, in publication order. Once you've caught up, swing on back here and we'll go through
the top five things not to take from
internet horror. Or my top five, anyway.
5: DON'T
Underestimate Your Audience
Yep, I made this point in the do section, but I want to harp
on it more. I want to harp on it over and over and over again, because damn it,
it's important.
Your readers are not stupid. Your audience, if you're
creating, say, film, are not stupid. Please remember that. You have room to be
subtle. Seriously, I cover this in more detail in the dos, I just wanted to
really drive it home. So much internet horror is done by amateurs, and those
amateurs can be talented… but by and large, they overexplain. They give the
reader too much handholding, and inadvertently damage their own work.
4: DON'T Hide
Everything, Otherwise You Have Nothing
Okay, this may be counter to what I just said, but… well,
it's a balancing act. Even the smartest reader needs something to work with. If you hide everything… what's the point of
your story? Writers see advice (Like the advice I gave.) saying to be subtle
and not play your cards too soon. So, rather than overexplaining, writers
underexplain. You see no sign of anything weird. The character is therefore
scared of… the next plot point?
It's fine to have a mysterious entity in horror. H.P.
Lovecraft was a master of it, rarely ever describing the otherworldly horrors
he created. But even Lovecraft mentioned a creeping tentacle or a flash of
color. So many internet horror writers have this tendency to write their story
without anything to actually horrify. And, perhaps in the worst horror of all,
it's starting to creep into traditionally published writing. Professional
authors… I just can't, with that. Give the audience enough without giving them too much.
3: DON'T Forget
the Polish
Now, I did say that passion would make people appreciate
your work. But if you don't pay attention to the polish of your chosen craft,
you're not going to rise to any height. If you're a writer, you need to know
your grammar. You need to know how language flows. Film makers need to know
about their angles, the use of focus, their editing techniques. That kind of
thing is what moves an okay, likable work into something worth paying attention
to.
Polish is something I would really like more of in the world
of internet horror. You see it in some work. Don't Hug Me I'm Scared is very polished and put together. TheRussian Sleep Experiment is wonderful. But by and large, even some of the best
work out there (Marble Hornets, Candle Cove, Tribe Twelve) lack a shine and
shimmer that a little more attention would have brought them. They're wonderful,
but I can't say that they're great technical creations.
2: DON'T Forget
Your Twist
There are no original ideas left. Sorry, it's true.
Everything has been done. There are only three stories, in the end. Or thirty
six. Or nine. Whatever you want to pick, there are only a set number of actual
plots. Your idea has likely been done before, too.
I know that I'm focusing a lot on creativity, but that's
because it's a massive success of internet horror, when it works. It's also a
massive failing because, even though I think the idea of gatekeepers in
publishing is patently ridiculous, there is
something to be said for mitigating clichés. It doesn't mean it's going to be
good, but it won't be something seen a million times unless something actually happens to it that's different.
Your audience will love you if you do that. So will editors
and critics. There's very little people enjoy more than seeing something
expected actually turned around. It can be hard to come up with the idea, but
when you do, it can be some of the most powerful fiction created.
1: DON'T. Pull.
Your. Punches.
Ignore everything else in these four posts if you have to.
Seriously. This is easily the most important thing I have to say in this whole
thing: don't pull your punches. Whatever the reason you may have for it,
conscious or not, pulling your punches will only harm the end work. You have to
fully commit to the work, and this is where internet horror falls flat and
falls hard. Okay, that's contradictory to a previous point saying that they do
well in this, but again: those are the outlying standouts, not the massive bulk
of the genre.
You can tell when someone put the forethought and love into
a piece to make it really special. But you can also tell when someone doesn't,
and they just want to get popular without trying. The first step to actually
throwing solid punches is training it up. This is where learning comes in. The
polish. The passion. All of it.
Your punches will be weak if you don’t work up your skill.
But even if they're strong, you can kill yourself on it. If you’re worried
about not pissing anyone off… you're dead. You're throwing shallower punches.
You have no follow through. I was taught years ago that, if you're going to
punch someone in the nose, you don't aim for their nose. You aim for the back
of their head, and their entire head just happens to be in the way.
Pulling punches is a way to absolutely destroy any emotional
impact you might have had. You can't keep people 100% happy and deliver a powerful story. If you
don’t want to risk ever upsetting anyone ever, your work will be placid and
gray.
"If everyone likes your work, but nobody loves it, it
will fail." That's from Mark Rosewater, and it's an absolute truth when it
comes to internet horror. 99.9% of work produced in the "genre" fails. No one really watches the videos
or plays the games or reads the stories, and those who do… they don’t care
enough to fight for the work in question. And the only way to make someone love
something is to risk other people hating it. It's that simple. So for the love
of god: Don't. Pull. Your. Punches.
And that is my final word on the matter. I hope this has
been helpful to you. It was helpful for me to write it. Really sets some things
clear in my head.
Until next time, lovelies,
Voss
Friday, June 30, 2017
Top Ten Internet Horror DON'Ts (Part 1)
**Note: Clicking on the links throughout this article will
take you to horror of varying types and degrees, from mildly unnerving to gory
to existentially terrifying. If that kind of thing wigs you out too much, or
that's just not what you're looking for, this is your warning. I also take no
responsibility for any curses, brainwashing, sudden deaths, or other similarly
odd events potentially connected to these links. And, like Arthur Weasley said,
don't trust anything intelligent if you can't see where it keeps its brain. Oh,
and spoilers are going to exist in this article.**
So, the last couple posts, I went over the do's from internet horror as its own weird little genre. What we can learn about writing
horror, and just about writing in general, from the online scarefest that's
been blooming over the past decade or so.
But as many of you probably already know, internet horror is
far from perfect. For every Candle Cove and Marble Hornets, there's a dozen
"WHO WAS PHONE" and "Jane the Killer" stories to muddy the
waters (Although WHO WAS PHONE is at least funny.). There's a lot to learn from
all that bad horror about what we should absolutely avoid doing, too. And I've got ten of those nuggets plucked from
the pile here.
You can read the do's, as well as my definition of internet
horror, HERE in the first pair of articles. This set will be largely self
contained, but there will likely still be references back to the first two, so
I do recommend reading these all in order.
Now, enough of all the lead-in crap – let's get right to
what we all want out of this: numbers in descending order!
10: DON'T Abuse
Internal References
This is low on the list, since it's not always applicable,
but I feel like it has to be said nonetheless. The world of internet horror is
largely composed of Creative Commons elements reconfigured into something
unique. Whether that's good or not is not the point here. What matters is that
it makes for a very self-referential
genre.
If you're going to do something like that, you have to do it
well. Slenderman, the Rake, Jeff the
Killer, and the Brutal Obscene Beast all get cursed by Smile Dog and Normal
Porn for Normal People… that's not a good story. That's a mess, and it happens
way too often. Well-done internal reference can be seen in works like
EverymanHYBRID (Slenderman/the Rake), but the key is that it's brought in well.
It makes sense. It works within the world and, perhaps most importantly, the
elements that are borrowed and included are not all that exists. They're not
even the main antagonistic forces. That honor falls to Habit in that universe,
and Habit is an entirely original character created by the guys.
Outside of actual internet horror, I'd say this has the most
application in Lovecraftian fiction. Sure, Nyarlathotep, Hastur, and the Hounds
of Tindalos might all be hunting the
same guy together… but I doubt it, and I doubt even more an author could make
it work without some very original
worldbuilding to tie the disparate elements together. And really, the same
could be said when using any mythological elements. Use them carefully, know
them well, and bring something original in, but don't overuse any of it.
9: DON'T Assume
Your First Idea is Clever and Amazing
It's not. I would put money on the first idea you have for
something being trite, cliché, and generally predictable, in fact. It's not a
mockery or me being rude or mean. You could say the same thing about my first idea for something, too. Our
brain stores up ideas it's seen already. If we see a solution work once, our
brain is designed to remember it, because from a survival standpoint, it makes
sense to just do it the way you know for sure works.
That, however, is the absolute death of creativity. But the internet horror community seems
largely ignorant of this fact. Almost every story in the internet horror
community involves Uncanny Valley Creature #12 stalking Mary Sue/Marty Stu
through a setting that is barely touched upon, causing insanity/sickness as
well as electronic interference. Also this is the last journal entry Mary
Sue/Marty Stu made. It's done over and over because there are several
well-created, popular internet horror pieces that follow this formula. The plot
is stored in your brain already, and it leaps out when presented with an
opportunity.
I guarantee that, when you see a call or a specific theme,
you come up with a half dozen ideas that you've seen somewhere else before you
get to something worth dealing with. You may drop everything rapidly, but it
comes up nonetheless. That doesn't mean you should write it. Well, not
normally…
8: DON'T Just
Reuse Someone's Idea (Caveat Incoming)
To go along with the last point, you can't just find a
successful idea and do it over with a different veneer. You have to change something to make it work out as
something worth doing. I mentioned that in the do's, but it's important. It's
so important, and especially in internet horror, it's way too prevalent.
This phenomenon is really easily seen with Slenderman. So
many Slenderman based creations floating out there, to the point where it has
passed out of the internet and into the mainstream. And unfortunately, the
mainstream does Slenderman… poorly, as a rule. Take a look at the Marble
Hornets movie to see that in full glory… or, actually, don't. It's so bad. It's
so bad, guys. Not only did they not understand what made Marble Hornets work,
the changes they made… just didn't work. They weren't original. Instead, it
actually took something that had some interesting elements, something original,
and shaved off all the edges to fit it into the same box we've seen a hundred
times in every forgettable horror movie.
Don't be Always Watching. Please, please, please.
7: DON'T Rely on
Blood and Gore
I praised internet horror for subtlety… but again, that's
the really good stuff, the stuff worth learning from. For the most part, the
common horror tactic of "let's drop blood everywhere" is so overused.
I'm a fan of splatterpunk, personally, but there's a way to eviscerate hundreds
of people and make it actually work. Read Peel and Eat Buffet by Vincent W. Sakowski to see it well-used. Assuming you
have a strong enough stomach.
This isn't a large, complicated point: use your blood and
intestines sparingly. They're expensive, and they're best left implied, in my
opinion.
6: DON'T Rely on
Aesthetics
Internet horror is full of aesthetic terror. Pictures and
videos, yes, but in a genre that has an unfortunate tendency to leave out grounding
details, the horrific entities are often described in excessive detail, often
to the point of just throwing up a photograph.
That is not
enough, no matter what anyone thinks. Even the most unnerving pictures won't
save a story. Jeff the Killer is popular, but widely acknowledged as just
straight up bad. The plot is weak, the writing is awful, the characters are
ridiculous. The image associated with Jeff the Killer is terrifying, but if you
don't stop there, if you look at anything beyond the aesthetics, it falls
apart. You have to bring more than some scary imagery to your story, whatever
the medium. Otherwise, you end up with a mess. You end up with, at best, a work
that will only ever be known for one, fleeting element of it.
And those are your first five don'ts. Tomorrow, we'll have
the top five, and the end of a very fun series for me to work on. I like these
bigger collections of blog posts… so you could safely expect more, most likely.
Thursday, June 29, 2017
Top Ten Internet Horror DOs (Part 2)
**Note: Clicking on the links throughout this article will
take you to horror of varying types and degrees, from mildly unnerving to gory
to existentially terrifying. If that kind of thing wigs you out too much, or
that's just not what you're looking for, this is your warning. I also take no
responsibility for any curses, brainwashing, sudden deaths, or other similarly
odd events potentially connected to these links. And, like Arthur Weasley said,
don't trust anything intelligent if you can't see where it keeps its brain. Oh,
and spoilers are going to exist in this article.**
Welcome back to hell. Or… my blog. Whatever. Yesterday, I
did entries 10-6 on this series, and you can read that by clicking on the big
happy face.
Remember the happy face. You might need it as we go through
the last five. I will… of course, I don't handle this kind of horror
particularly well either. But it's there if you do need it.
5: DO Focus on
Your Concept
I teach a short story class with another author, and one of
the things we both try to drive home is the importance of your idea. Especially
in speculative fiction (Including horror), the idea needs to be solid. You need to know what your idea is, and you
need to know it well.
Again, internet horror comes in to drive home a point that I
would make anyway. It is a singular concept that sells most written internet
horror. Jeff the Killer, for its many flaws, hinges on a well-traveled concept:
the consequences of your actions may be larger than they appear. Smile Dog:
misery loves company. Candle Cove: perception may lie. One concept, and
everything builds around it.
4: DO Have
Passion
No one has perfect execution on every part of a creative
project. It's fucking impossible, in fact. Even if someone actually produced
exactly what they had in mind, someone else could hate it. Look at Van Gogh's Starry Night. It's a master piece… but
some people think his paint was laid on too thick. Because of that, they not
only dislike Starry Night, but
everything Van Gogh painted.
You know what people respect, though? Whether or not they
like something, they want to see you go balls deep into it. Even if they don’t
like what you've produced, they can then see that you, as a creator, were
passionate about it. And if they do like it, then that will help them love it.
I'm not going to run through specific examples of this one.
Internet horror is full of missteps, things that could have been done better or
had more time given to them. But you know what? The genre is still successful,
and the people doing it are still passionate. And that is a testament to the
creators, in my opinion.
3: DO Shirk off
the Genre Shackles
… or at least wiggle around in them a little bit. Horror is
a breeding ground for monsters and aliens and magic. I love all those things. I
love them done and I love them redone. But I also love it when some creator
throws caution to the wind and goes outside of their purview. Or, at the very
least, takes the access road running next to what's "normal."
The best example I have of this is a fairly popular series
on Youtube called alantutorial. It's not supernatural. It's not particularly
scary, in the traditional sense. But it is one of the most unnerving
experiences I've had with fictional media to date. To sum it up, alantutorial
is the web series of a man with unspecified developmental issues. He makes
tutorials on ridiculous things no one would need a tutorial for (Such as
crushing a can with wood.), or just makes incorrect tutorials. But he loves it.
It's his passion, and damn it, he's going to do them.
As the series progresses, he seems to love the tutorials
less and less. He has some traumatic experiences. He becomes destructive, and
eventually, his caretaker (We assume his brother from context clues) locks him
out of the house and bars his windows shut. This is a man who really can't take
care of himself. And the ensuing abuse that follows Alan is not any easier to
play witness to.
The series isn't scary because there's a monster after you,
ooga-booga. It's scary because there's a… depravity to the kind of person who
would do that. It's scary because we know
this isn't all that fictional – this sort of thing happens all the time when
someone with one of any number of mental disorders, learning disabilities, et
cetera becomes "too much" for their caretaker. It's especially scary
if you know someone who is reliant on
another person for so much of their wellbeing.
Alantutorial is entirely fictional, thankfully (As a side
note, Alan Resnick, who was behind it, is brilliant. Check him out.), but it
feels a little bit too real. Even when it's clearly going over the top, you
can't help but feel dread for Alan in that situation.
Now, it's not the only piece that does that. A lot of horror
feels maybe just a bit too real in certain places. Sections of a lot of these
indie horror shows online have a lot of realism to them. I can't make too many
recommendations because the more realistic they get, the harder it is for me to
watch them. As the whippersnappers say: it's too spoopy for me.
2: DO Embrace the
Unknown
Not knowing is the basis of all fear. What's in the dark
that I can't see? What are the motives of this thing? Why is this guy avoiding
the moonlight? What's going on in my dreams?
But often, those questions are answered. That's totally
valid, don't get me wrong. But I tend to lean with H.P. Lovecraft on this one:
the not knowing is worse than the knowing. Or, as I've heard it many times: the
audience's imagination will come up with something ten times worse than you
ever would have created. Something unknown and not seen can't be ruined by
substandard description or bad effects or a lack of budget or any other
problems. In the mind of the reader, that terrifying fill-in-the-blank can be
the scariest thing in the world.
Again, it's not the only way, but it is a way, and it's one that the internet horror crowd has taken to
heart. I'm going to point you back at the SCP Foundation. Redaction,
Expungement, and Black Boxes are key components in many of their pieces.
SCP-087 does something awful if you send more than one person. SCP-447 does something with dead bodies that's too
horrible to detail out. And then you have SCP-231, which is one of the most
heavily redacted entries in the project. And Procedure 110 Montauk to control
SCP-231, which is so horrid you need special clearance to learn about it. That is the power of the unknown. A few
clues, some information skirted around… and the audience's imagination, now
their own worst enemy.
1: DO Twist the
Unoriginal
Internet horror, as I kind of hope I've shown, is… vast.
There's a lot of it, and a lot of it interconnects somehow or another. But more
than that, a lot of it comes from seeing it, hearing it, reading it. When
Marble Hornets hit the scene, suddenly another half-dozen indie horror shows in
a similar vein started… and flopped.
Because we've all
seen Marble Hornets, too. You can't just remake it with your characters. You
have to do something that's actually original with the idea.
I love riffing on ideas. I love squishing two or three
disparate things together. It's actually one of my favorite ways to create new
fiction. But when I do it, my first question to myself is: what's the angle?
Where and how am I approaching this to bring something fresh to it? That's unfortunately
harder to find in the wild. What comes immediately to mind is the channel StanFrederick. After you've watched some of the other similar shows online, find
that one and you'll see what I mean.
But by now, I've started you down the rabbit hole, or you've
already been there. So what did I miss that twists the norms around? Let me
know so I can tap into the new veins of horror even deeper. And stay tuned for
the top 10 DON'TS we can learn from
internet horror, too.
Voss
Wednesday, June 28, 2017
Top Ten Internet Horror DOs (Part 1)
**Note: Clicking on the links throughout this article will
take you to horror of varying types and degrees, from mildly unnerving to gory
to existentially terrifying. If that kind of thing wigs you out too much, or
that's just not what you're looking for, this is your warning. I also take no
responsibility for any curses, brainwashing, sudden deaths, or other similarly
odd events potentially connected to these links. And, like Arthur Weasley said,
don't trust anything intelligent if you can't see where it keeps its brain. Oh,
and spoilers are going to exist in this article.**
So, this is going to be different. And long. On a random fluke, I wrote up a two day blog post a while
back. I didn't expect that, but I went with it. This time I'm expecting it. I'm
expecting twice as long, actually. This is probably going to spread across 4
blog posts, so I hope you're in for the long haul.
So, Top Ten Do's to Take from Internet Horror. Two posts.
Top Ten Don'ts to Take from Internet Horror. Two posts. But what the hell am I
talking about when I say internet horror? What makes it special or unique? I'm
a reader/horror fan/random passerby, why do I care about any of this? I'm not a
writer!
What I'm talking about/What makes it special: Horror is an
old, old genre, and it's gone through countless permutations. Gothic horror,
with vampires and werewolves. The existential dread of H.P. Lovecraft and his
contemporaries. 80's slasher flicks. The 90's brought splatterpunk. And in
modern times, there's what I consider a new genre of internet horror. It's…
hard to define. It encompasses creepypasta and the ARG phenomenon. We'll learn
more detail about it as the list goes on.
Why you should care: admittedly, I'm putting these articles
together with an eye to helping writers… myself included. But, at the very
least, you may find some new things to read/watch/listen to. At the most, you
could find it interesting to peek behind the curtain and see Professor Marvel
pulling at the levers.
Okay, this intro is already getting too long for my tastes –
let's get going.
10: DO Experiment
Now, this isn't exactly unique advice to be gleaned from
internet horror, but I feel what people are doing with their online spooks
drives it home very well. Traditional horror is just that: traditional. It
follows a narrative structure, and it's told the normal way a story is. And
that's great.
But internet horror doesn't need that to function. In fact,
the lack of traditional narrative structure can be used to make it better, if
handled correctly. One of my personal favorites is Candle Cove. It's just a
basic, epistolary short story, told via forum posts, but it wouldn't be the
same if told simply from beginning to end. Or, perhaps a bit more famously, you
have the SCP Foundation. It's easily got to be the largest collaboratively
written spec fic online… maybe ever. The community behind it creates everything.
While there are narrative pieces involved, you don't need it. It's not the core
of the work. Instead, everything comes from "internal files" written
as a record of contained phenomena, detailing effects, encounters, and security
measures. And believe you me, that shit is scary. Which, speaking of that…
9: DO Scare the
Audience
I honestly can't believe I have to put this in when talking
about horror, but here we are. I recently read one of the recent editions of
Year's Best Horror. I put it off, because I read at night… and fuck that noise.
But when I eventually started in on it… there was not a lot of terror there.
The first story was, at best, funny. At worst, it was dumb and disjointed. But
it was not God damn scary, and even
if I was a little cautious about reading it, I wanted scary from my horror. Go figure.
Scary is not hard. If you try, you can sit there for a few
minutes and come up with a list of shit that's scary. Big things, small things.
It doesn't matter, something should be there that actually qualifies your work
as horror. Even if it's just creepy.
Internet horror turned a husky into one of the most
prevalent horror creations in decades: Smile Dog. Huskies are fucking cute, and
if they can be scary? You can do
something with it, trust me (Sorry, that was angrier than I intended it to
be.).
8: DO Devote
Yourself
Any modern indie creator will tell you that it's not easy.
We're all struggling in one way or another. You can't start in as a creator of
any sort if you're not ready to accept that, and lots of people quit when it
doesn't work out how they want.
But let me tell you a story. It's a very short story about
determination. In fact, it's seven words that speak to my point: EverymanHYBRID
has been going for five years. Here's another one: Marble Hornets lasted for
five years. Or how about this one: the SCP Foundation began in 2008.
Internet horror thrives on a devoted base of creators. These
are people who do it for the love of what they're making, and that love drives
them through the process of creation, come hell or high water.
7: DO Respect
Your Audience's Intelligence
While it can be tempting to spell everything out, people are
smarter than a lot of content creators seem to give them credit for. They can
pick up on context clues. They can piece things together, and that’s especially
important and useful when you're working with horror.
Now, this can be in a narrative sense. Take Candle Cove
again. The ending could have been spelled out very clearly, thus robbing it of
any value and ruining one of the best new horror stories in quite a long time
(Okay, my opinion. But still. It's damn good). Instead, the author leaves it with
the revelation that, as a child, he would watch static for half an hour when he
said he was watching Candle Cove. That's creepy as shit, guys.
But there are broader strokes to it, too, and sometimes
cleverer. SCP-231 has hidden text that can only be revealed if you mess with
the scripts on the page. Marble Hornets and other similar projects hid actual
ciphers and codes to be resolved in their work. Hell, NOC +10 may as well just
be called "See if you can crack this
code." Or heck, try pulling up all the information about "This HouseHas People in It." And good luck.
The modern horror audience doesn’t want to be spoonfed every
scare. They want to have the realization that they should be terrified, and it's the creators job to just stay out of
the way.
6: DO Embrace
Subtlety
To go along with the intelligent audience, it's worth it to
use subtlety to your advantage. I'm going to chime in with Marble Hornets stuff
again because it's very popular and, of the three big-time Slenderverse Series,
it's the one that I think is creepiest. And a lot of that is down to subtlety.
At first, you don’t see
the monster. Not really. Anything you get from him is fleeting. A quick turn of
the head, him standing in the background, the camera just quickly panning past
him. That changes as the series goes, sure, but it's subtle to begin with. The
Operator in Marble Hornets is… there. And that's the real terror. It could be
there at any point. It probably is. It's probably around the corner. It makes
every single episode tense, because you're watching and waiting for the
Operator to show up, just like the characters.
In fact, the very original Slenderman "story" is
all on its own very subtle. It was literally just two photos with the
Slenderman in the background, and some implications of missing or dead
children. That was it. And that was all it needed to be.
And with that, I'm going to put this aside for the day. I'll
be back tomorrow with entries 5-10, and I hope you'll be back, too.
And… umm… here's some kittens to make you feel better, in
case you actually went to any of those links. I did warn you.
Voss
Monday, June 12, 2017
My Personal Favorite Internet Horror Gurus
I said in the last post that I was just completely immersing myself in horror and weird fiction. A major part of that has been online, and a big part of that has been through the Youtube horror/dark fiction community. It's a relatively small (I mean, small compared to, like, the video gaming community.) group, but there's enough there to keep me occupied. And... well, I don't know, maybe some of you would be interested in my opinion on them. I'm going to give it anyway, but if you're here, I think it's safe to assume you might be interested in what I have to say. Or on the subject. Or something. I don't know, and fuck this transition. Here's my list of channels that, for me, are good jumping off points into the Youtube horror scene.
Night Mind:
I'm starting off strong. Night Mind wasn't my first introduction to the scene (I think I started with Marble Hornets, which inevitably led me to Night Mind.), but I feel like he's the quintessential hub for the community. His channel began as analysis with the big three Slenderman series (Marble Hornets, EverymanHYBRID, and Tribe Twelve). From there, Nick Nocturne (Our theoretically supernatural host.) devoted himself to not only analyzing more popular series (Don't Hug Me I'm Scared, alantutorial, The Mirror, Lasagna Cat) and videos (Unedited Footage of a Bear, This House Has People In It), as well as occasional forays into other media (The SCP Foundation, Urban Legends). Bur according to him, his main goal nowadays is to introduce new webseries to the public. He's where I found out about Eckva, HOOH, Ben's Playhouse, and a ton of others. And with almost 160,000 subscribers, he's pretty good at getting that word out there. Combined with a very alluring, dark voice and just generally high quality productions (From the beginning. Very little is known about the actual man behind the four-eyed cat, but I have to assume he has some background in editing/narration/AV Tech/etc.), Night Mind is the big daddy of Youtube horror, and if you only grab one of these channels into your collection, I would personally recommend it be Night Mind.
Midnight Marinara:
Now, this is less for the actual Midnight Marinara series on the channel, and far more of a recommendation for Undercooked Analysis, a long-running creepypasta podcast. It combines readings of various creepypasta with analysis from people experienced in the genre and a healthy dose of humor (The worse the story, the more humor included.). This one doesn't hub out into video so much, but it is the best channel I've found thus far to lead you into that world of creepypasta that is so important to the internet horror world.
SlimeBeast:
Now, SlimeBeast is not one I love at the same level as Night Mind and Midnight Marinara. A lot of what he does, I just can't totally jive with. So he's not exactly one of my favorites, but I think he is very important and very influential. He's a very successful, well-known creepypasta writer, and does mostly readings on his own channel. Not my cup of tea. But he does go into a lot of the more overarching content, and having a creator do that lends a unique perspective on that type of content. He sometimes goes too far for my tastes, and comes off a little bitter and angry. But some people will love his particular style, and he is still very worthwhile to check out.
Nyx Fears:
Now, this one's going to be short. Nyx isn't exactly an internet horror guru. Instead, he's a horror guru working on the internet. He covers a lot of modern major releases like Get Out and The Babadook. But he also, if you're looking at it as a writer or other creator, brings a nice look at everything. He understands a lot about film theory and structure, and can deliver that information through the lens of horror. Perhaps he doesn't belong on this list, but I do love Nyx and think he's a worthwhile channel to check into.
ScareTheater:
Now, the rest of these channels I found through Night Mind, in fact. Not ScareTheater. I will always prefer Night Mind above everything else, but a lot of the difference here is length. Nick Nocturne puts out long content, but puts it out considerably less often. ScareTheater's videos run anywhere from 3-7 minutes on average. ScareTheater covers a lot of short content, too. Videos like "Obey the Walrus" and "Mareana Mordegard Glesgorv." His content on longer-running series is, in my opinion, just not up to snuff, but I will happily queue up two dozen of his short videos and run through them while I'm working.
There are others who touch on the community that I think really deserve attention, but maybe don't quite fit the mold. Tats Top Videos has some excellent creepy content, but it's not the channel's main devotion. Arkham Reporter and The Exploring Series both have a fair amount of content if you're looking for Cthulhu/Lovecraft information. My last one is a real departure, but Pop Culture Mythology/Mixology is a lovely channel... or was, anyway. It's been six months, which is a death knoll for most Youtube channels. I'm holding out hope, though, because his content was so good. Not all horror, but... well, I guess I'm putting out a bit of a PSA. Not pressuring him to return, but maybe he'll feel better about continuing if he knows people are interested? I don't know. But, one creator to another, I love the content he created. A lot of people did, I imagine. So if it's life, I understand. But if you happen to read this and are just discouraged... you make good content. That's all I can say to you. You make good content.
So all that aside, that's what I've got. Hopefully it can help you out and, if you have any that I missed and just really need to know about, leave them in the comments below.
Voss
Night Mind:
I'm starting off strong. Night Mind wasn't my first introduction to the scene (I think I started with Marble Hornets, which inevitably led me to Night Mind.), but I feel like he's the quintessential hub for the community. His channel began as analysis with the big three Slenderman series (Marble Hornets, EverymanHYBRID, and Tribe Twelve). From there, Nick Nocturne (Our theoretically supernatural host.) devoted himself to not only analyzing more popular series (Don't Hug Me I'm Scared, alantutorial, The Mirror, Lasagna Cat) and videos (Unedited Footage of a Bear, This House Has People In It), as well as occasional forays into other media (The SCP Foundation, Urban Legends). Bur according to him, his main goal nowadays is to introduce new webseries to the public. He's where I found out about Eckva, HOOH, Ben's Playhouse, and a ton of others. And with almost 160,000 subscribers, he's pretty good at getting that word out there. Combined with a very alluring, dark voice and just generally high quality productions (From the beginning. Very little is known about the actual man behind the four-eyed cat, but I have to assume he has some background in editing/narration/AV Tech/etc.), Night Mind is the big daddy of Youtube horror, and if you only grab one of these channels into your collection, I would personally recommend it be Night Mind.
Midnight Marinara:
Now, this is less for the actual Midnight Marinara series on the channel, and far more of a recommendation for Undercooked Analysis, a long-running creepypasta podcast. It combines readings of various creepypasta with analysis from people experienced in the genre and a healthy dose of humor (The worse the story, the more humor included.). This one doesn't hub out into video so much, but it is the best channel I've found thus far to lead you into that world of creepypasta that is so important to the internet horror world.
SlimeBeast:
Now, SlimeBeast is not one I love at the same level as Night Mind and Midnight Marinara. A lot of what he does, I just can't totally jive with. So he's not exactly one of my favorites, but I think he is very important and very influential. He's a very successful, well-known creepypasta writer, and does mostly readings on his own channel. Not my cup of tea. But he does go into a lot of the more overarching content, and having a creator do that lends a unique perspective on that type of content. He sometimes goes too far for my tastes, and comes off a little bitter and angry. But some people will love his particular style, and he is still very worthwhile to check out.
Nyx Fears:
Now, this one's going to be short. Nyx isn't exactly an internet horror guru. Instead, he's a horror guru working on the internet. He covers a lot of modern major releases like Get Out and The Babadook. But he also, if you're looking at it as a writer or other creator, brings a nice look at everything. He understands a lot about film theory and structure, and can deliver that information through the lens of horror. Perhaps he doesn't belong on this list, but I do love Nyx and think he's a worthwhile channel to check into.
ScareTheater:
Now, the rest of these channels I found through Night Mind, in fact. Not ScareTheater. I will always prefer Night Mind above everything else, but a lot of the difference here is length. Nick Nocturne puts out long content, but puts it out considerably less often. ScareTheater's videos run anywhere from 3-7 minutes on average. ScareTheater covers a lot of short content, too. Videos like "Obey the Walrus" and "Mareana Mordegard Glesgorv." His content on longer-running series is, in my opinion, just not up to snuff, but I will happily queue up two dozen of his short videos and run through them while I'm working.
There are others who touch on the community that I think really deserve attention, but maybe don't quite fit the mold. Tats Top Videos has some excellent creepy content, but it's not the channel's main devotion. Arkham Reporter and The Exploring Series both have a fair amount of content if you're looking for Cthulhu/Lovecraft information. My last one is a real departure, but Pop Culture Mythology/Mixology is a lovely channel... or was, anyway. It's been six months, which is a death knoll for most Youtube channels. I'm holding out hope, though, because his content was so good. Not all horror, but... well, I guess I'm putting out a bit of a PSA. Not pressuring him to return, but maybe he'll feel better about continuing if he knows people are interested? I don't know. But, one creator to another, I love the content he created. A lot of people did, I imagine. So if it's life, I understand. But if you happen to read this and are just discouraged... you make good content. That's all I can say to you. You make good content.
So all that aside, that's what I've got. Hopefully it can help you out and, if you have any that I missed and just really need to know about, leave them in the comments below.
Voss
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