Demon Hunting and Tenth Dimensional Physics: advice. tips
Showing posts with label advice. tips. Show all posts
Showing posts with label advice. tips. Show all posts

Wednesday, December 28, 2011

A Brief Overview of Publishing Your Story

It was pointed out the other day that, when published authors have learned the business a little bit, they tend to use words that up and coming authors may or may not understand, and I don't think that's fair to them, but it's sort of a hard thing to teach all in one session, so I gave up on that. What I can do is impart a little bit of the publishing knowledge. Now, we're all writers here, correct? So we can all make a first, unpolished, perhaps completely illegible draft, right (I know I can.)? Then we'll start there, with you and your rough draft.

It's a pretty rough draft. Kind of like no one thinks their kid is ugly, and how you love your children even if they do have a bit of a reptilian look and devil horns. It's that kind of blind prettiness and, I'm afraid to say, it must be quashed with vim and/or vigor. The only way to do that is to let it sit. I recommend at least six hours for a short story or piece of flash, at least a week for a novella or novelette, and at least three weeks (preferably a month or more) for a full length novel. Just leave it alone. Don't look at it. Don't think about it. This is the time to call your long-winded Uncle Gabe or make a cheesecake...personally, I'd prefer the cheesecake, especially if you share...

The important thing is not to be doing anything with your story. It has to sit there and fester alone, thinking about how ugly it is, that way it just spills its fears and problems with you as soon as you come back. Because, as it is, that is the only way for it to get better, it has to have that time.

Now is when you get to be Mr. or Ms. or Mrs. Surgeon-Man/Lady. Grab your whole set of scalpels and give it a read through, form beginning to end--and fix the living hell out of it. Cut scenes, cut sentences, add passages, change words, inject a new character if you must, just cut away, at the very least, all of the visible tumors on the outside and readjust the physical structure to compensate. You see? It's now much better, much more pretty.

On the outside.

Once you've done that initial edit, you get to the scary-ass part. Beta-reading/beta-editing. You see, the only things that remain are the things that you can't see, the things you're blind to, the vicious, malignant, internal cancers. You need a specialist, and that specialist is a beta-reader/beta-editor. Don't get discouraged--you probably have a lot more of them floating around than you think? Part of a writing group? Ask them. Have other friends who write? Ask them. Maybe the nice Frenchwoman down at the gas station the next town over is an avid writer. What's the harm in asking? You see? You have options. Now, of course, you can't just pick someone, and if it's your first time having this done, it can be intimidating. You need to first weed out anyone that doesn't understand your genre (i.e. generally, you don't let a deer-hunting bodybuilder/mechanic beta your chick-lit, unless you know it'll work). Now your pool of options is more precise. I'm sorry to say, however, that I can no longer guide you. You can be the best of friends with someone, but if their beta style clashes with you, you can't ever use them. Ever, ever, ever, unless you secretly hate them.

So you send it off (obviously remembering to offer to beta for them, as well) and wait. And wait. Again, a good time to do something stupid and menial, like wash the dog. When you finally get it back, you'll find it marked-up, red and blue all over, and looking for a little bit of sympathy. This is the time when you need the most distance, and the most balls-out confidence...

...and chocolate. Lots of chocolate.

You now have to be humble enough to admit your mistakes to yourself, and that is unbelievably hard, believe it or not. Sometimes, your beta will point out stuff that you can't believe you missed, it's so obvious. Those are the times when you eat your crow (it goes down much better with chocolate) and fix it.

Then you'll want to kill them for something stupid, but aren't sure if it needs changing. This is where the confidence comes in. I got given two pieces of grammatical advice in one beta. One was sound, the other was stylistic only. I took the sound one and said f*ck off to the stylistic one, because it was idiotic. You have to remember that this is your story, not your beta-reader's, so don't change it if it needs to stay.

Now, you've edited and revised twice. That's the bare minimum I allow anything out of the door with. It's in your best interests to do it three, four, maybe five times, but that's a matter of your discretion. I've broken the rule, and it's worked out with one edit before, so who really knows?

Okay, polished story, but you're flailing in the water trying to find a market. Duotrope's Digest is your best friend. Love it, cherish it, and take it out to dinner. You just run over there, plug in your information, and hit search, and it pops up with markets galore that want to read your work. Let them, especially the high-paying ones. It's conventional wisdom that, in this situation, you would start with your highest paying markets. I normally start with Clarkesworld Magazine, because they have something like a one week maximum turnaround time, and they pay ten cents a word. Other big spenders are Daily Science Fiction (8 cents a word) Orson Scott Card's Intergalactic Medicine Show (6 cents a word) and Writers of The Future (1000 dollars for the top story). Of course, the top market is Tor.com (25 cents a word), bu they have a three year backlog of stories, so I tend to shy away.

If you've then exhausted half of your pro markets (5 cents a word and higher), I normally re-edit and start submitting to all of them (except non-paying...not yet, anyway). There are almost assuredly 100 or more markets for your story, enough that you'll probably find some you won't want to (or aren't allowed to) submit to. That's all right, because you can eventually find a market. It's just a matter of dropping your own standards down a bit more. If it's not getting into IGMS, ASIM, or some other fancy acronym-like magazine, maybe you can try something like a charity anthology, a coffee-table flash book, or some of the Static Movement press books. They don't pay, but exposure is exposure, and those are great ways to get some exposure.

Now, you'll probably get a rejection letter...or two...or five...or twenty...it really doesn't matter (Although don't delete them. There's a magazine that requires you turn in 6 or more rejection slips with your submission to even be considered!). They all hurt. Somebody else, someone you've never met, basically just told you that your baby is ugly and should be thrown into the pits of hell *insert evil laugh*

Okay, not really, but is does feel that way. I'm pretty resilient. I can get multiple rejections without it really affecting me. Of course, one too many and I go ballistic and decide that my writing is completely worthless and vow to live in a tiny house in the backyard and knit sweaters for a hundred and three cats. I'm serious, that's my plan if I'm ever going to stop writing...or maybe if I write and just want to be alone...it kind of sounds peaceful, doesn't it?

The cure? Chocolate and good, loud, angry music...and hugs. Hugs are good.

Of course, sex is probably really good too...never tried that one before.

Honestly, though, you need to deal with it however you deal with it, and quickly, because a stagnant story is no money, no exposure, and just compounds the problem.

In the next few days, I'll be putting up another post on writing for themes (like anthologies and the like). For now?

Toodles,
Voss

Saturday, October 29, 2011

Drawn and Quartered

For those of you that don't know, the act of drawing and quartering was one of the most gruesome and painful ways to be killed--and it still is. Your limbs would be tied to four horses and they would then run away from you--and then you died, in quarters.

No, I haven't been drawn and quartered--but it got your attention, didn't it? No, this is about reigning in the over-creative mind. I recently, you see, had a small series of epiphanies about various things that I should--and will--write. The problem is that I don't really have anything more than bare concepts for more than one plot.


So I won't. It seems, to a lot, of beginning writers, a simply uncontrolable flow of creativity and so they never write anything. Tragic--it really is.


Studies show (follow me through on this one--it turns out in the end) that the human mind actually absorbs information and functions more smoothly if allowed to run other issues in the background instead of in the o=forefront. That's why you'll be more likely to have a flash of inspiration soaping yourself in the shower than focusing intently on your plot block for three days.


So, how does this relate to reigning in creativity? Simple--you have to work on your most formed idea, and just let the other ones stew--NaNoWriMo, by the way, is perfect for this, because it forces you to put everything but your current project on that back burner. Going back to the drawn and quartered concept--when you have multiple ideas going on and you're affording attention to each and every one, the only place you're going to end up is dead--creatively speaking, at least. But, if three of the four ideas/horses are left on their own to roam about, you get dragged on for a bit and then you climb up the rope and ride that idea/horse into the proverbial sunset. The other ideas/horses won't just vanish while you do this--you'll come back to find them overfed, compliant, and ready to run again.


So, in short (you'll hate me for this)--you actually have to write.


Take care,

Voss

Wednesday, August 10, 2011

Con Weekend

This weekend is the weekend of SpoCon 2011.

That means I get to pretened to hob-nob with the big name authors. Exciting for me, and that's what you, the public, really cares about, so it's good for everyone. Maybe I'll actually get someone to look at something I post for once if I quote Patricia Briggs enough. Yes, I'm bitter about having no views on my blog. Sue me.

So, as the weekend progresses, you all will be seeing copious updates about this convention and the things I'm seeing, learning, and being inspired by. That means, in layman's terms, a whole lot of posts. A LOT of posts about SpoCon.

While I'll be almost completely holed up in the LIT Room (301) listening to things about worldbuilding, descriptions, brainstorming, and stealing some tips from the Novel Writing Master Class (Deby Fredericks, Patricia Briggs, John Dalmas, Jane Fancher, Kathy McCracken, and C J Cherryh on one panel), that's not all. I'm here for fun, of course, and inspiration--plus other tools for writing. Character voicing/accents and creating interesting characters for LARPing, metaphysical uses of crystals, screenwriting, and the obligatory dance performance or two--all there for fun and inspiration for writing.

So, what was my point? I can't remember at all. At any rate, though, I'll be there and you'll be hooked to a direct source--all eight of you. Mind, a goodly number of you will be there with me, but I digress.

I don't digress to anything important, but I digress,
Voss

Tuesday, August 2, 2011

Write What You Know

Yes, I can already feel the disturbance in the force. It happens every time a writer gives out the advice "Write what you know."

Especially spec fic writers.

We've all felt some animosity, at least, for that piece of advice. But I had a lovely epiphany about this, even though I never thought I would ever give that piece of damn advice to anyone.

Are you ready for it? I mean, this is pretty ground-breaking *snicker snicker*.

Write what you know.

*cricket cricket*

Okay, let me explain. It doesn't mean you can only write things if you're an expert on the subject. In fact, those are the last people you want writing fiction 99% of the time. You need to write with what you know and not give a rat's ass about anything else, really. That's what lends real authenticity to a work of fiction.

For example: I don't know who the manuscript belonged to, but he let a dear friend of mine look it over. She did the standard editing things, I'm sure, but she also saw that his main conflict came from giant spiders--avicularia giganticus or horribilis or something like that. It was an avicularia.

Those that have seen an avicularia or know anything about them are probably laughing or shaking your heads right now. Those that aren't, I'll let you in on the joke:

Avicularia are the least threatening, frightening species of tarantula, like, ever. They're generally docile, good as pets, and they have pink feet. I don't mean pinkish like you'd expect a spider to look, but freaking PINK.

See? Now, I know this isn't about spiders, but the point is they're cute. Not many people would have been wise to that, but those that were would have been annoyed as hell. It's like a giant cocker spaniel coming after you. They're too cute to be really frightening. The most they'll do is lick you to death.

That's writing what you know, to one extent. You can't force that information, but if you know something that can add more logc and more realism to your story, use it. I know classical music and concert instruments inside and out. I can use some of that to my advantage in my books. Another friend of mine knows puppets better than anyone I've ever met. Another one knows all about Portland, Oregon, and another friend of mine is a little self-publishing encyclopedia/dictionary. All of these things can be used to their advantage, and we all have something like that. If my father ever tried a book, I know for a fact he could do something brilliant with modern mechanics or old cars--that's the kind of thing I've had to research.

And that's the other part. Somewhere in the recent past on Frances Pauli's Blog, she has a post on following tangents. She got an entire book series out of her last one (red cross dogs) and she also knows all about this wide variety of things, all from doing the research on a subject.

You need to research things that you enjoy learning about, because something in there will stick in you little writerly brain and pop up one day. Now, I'm not the best person to be saying this, but I'l make the resolution if you all will.

Make a list of things you want to know more about--at least ten things--and go through them, looking them over and up until you know them for sure. If that means you go take a Latin dancing class, then I'll probably be right there with you, because it's something I've always been interested in. I have next to no rhythm or dancing talent, but that won't stop me from learning about it.

The last thing I can tell you is specific to speculative fiction. You know your world and its laws, so you have to write them. You have to know your world,a nd I can't stress that enough: YOU HAVE TO KNOW YOUR WORLD!!! You have to be able, at a moment's notice, to cross-reference the uses of various things in your main character's supplies as an anti-venom for a dragon bite, or understand that dimension-bending engines have to have a particular and large fuel supply that may or may not always be present. That's also writing what you know.

Off to research...something...
Voss

Wednesday, June 22, 2011

A Seed with Dissociative Personality Disorder

Or, in other words, a crazy little seed.

Now I know that people tire of hearing it--every author says it--but it's true: Ideas come from everywhere. It's not really the best advice for one reason--they give you no tools to access the amazing potential of "everywhere". Some people don't need to be given these tools because, in a combination of luck and practice, they have these tools ingrained. These are those people that give these wild sounding answers about getting ideas for a tribe from this really cool looking beaded necklace.

I don't know if anyone wants them, but I'll lay down a mediocre attempt to give y'all these tools.

First: you have to stop punching your muse in the face. Really, that's what happens. Muses, resilient little things that they are, will constantly yell things at you. Of course you need to filter it, but you may want to try seeing just where that idea tries to go. I once got a complete plot (yet to be written) from an apple. Just an apple. I let my mind run around and *poof* I ended up with a world and a storyline with bunches of subplots all in about half an hour. An apple. Follow the lines--it works.

Second: do not fear encyclopedias. All of these connections that lead into plot and story seeds (or at least a lot of them) come from what you learn through research. I go back to the apple, because I think about apples a lot. When i think apple, the first thing that pops into my mind is Aphrodite. Why? Apples are traditionally held as sacred to Aphrodite. From there, the world opens up to you. Along with cold hard facts, you also need those unique connections, like ravens and foot diseases. I have this in my mind thanks to my grandmother and a series of complex stories. Suffice it to say, without numerous connections like those in your head, pulling story bits out of thin air is going to be considerably more difficult.

That's it. That's how you do it. Have connections and start listening to your muse.

Voss