Demon Hunting and Tenth Dimensional Physics: spocon
Showing posts with label spocon. Show all posts
Showing posts with label spocon. Show all posts

Tuesday, February 12, 2013

Convention Survival Guide

Hello, my darlings!

So, for those who haven't yet heard the joyous news, I'm a panelist at RadCon 6A this year (my schedule is here, if you're interested.). This is my fourth sci-fi/fantasy convention, and my umpteenth trip, in general (thank you, high school band trips). I wouldn't say for a second that I'm an expert, but I do know some things, at this point, and I'd like to pass on that information to you.

I'll note this now: reading this is probably going to be a bit of a trek. Like, bring a tent. But I'll do my best to keep you entertained. Also contains some PG-13 content.

Preparation:
So, you've found your convention and you're ready to go and all that happy stuff. Now, with most of these conventions, there are some things you want to make sure of, for the sake of your bank account. They tend to suffer the most from excursions like this.

1: If you're going to be staying at a hotel and not with friends/family/gracious strangers with candy, they might very well have a discounted price for the convention (normally, that'll be on the con's website). Now, you get some people working at the hotels that will ask you, when you give them the dates, if it's for the convention. If they don't make sure and point it out that you're here for the con. The savings can be real. For RadCon this year, the discount is something like 40 dollars a night off the usual price.

2: Pre-registration is your friend...kind of. The pre-reg price is usually cheaper, and pre-registering for the convention allows you to stop worrying about whether they'll run out of memberships by the time you get to pay (which does happen). Speaking from personal experience, those are not worries you want to have. But pre-reg does come with a different cost. Unless you're going to a bigger convention (like NorWesCon, WesterCon, OryCon, et cetera), the pre-reg line is going to be enormous, at least in my experience. If you can get there early and be at the front of that line, then that's what you should do. I've missed panels waiting in the pre-reg line, before.

3: If you've ever been to a convention or know someone that has, you've probably heard all about the dreaded con plague. The wonderful combination of 1000+ bodies, poor eating habits, sleep deprivation, tight quarters, and full blast air conditioning to combat the heat of those 1000+ bodies makes conventions the perfect place to catch 18 separate strains of influenza and, if you're particularly unlucky, fourth dimensional Andromedan mega herpes. So, before you even think about stepping over the threshold to that hotel, or even getting in the car, you should be taking Vitamin C. Don't exceed the dosage, obviously, but take it, and take it without shame--you'll be the one walking away from the convention instead of crawling through a puddle of your own vomit.

4: Most conventions put up a programming grid that has all the events for the weekend, the rooms and times they can be found in, and whoever is participating. As soon as you can, put together a preliminary schedule (it's going to change, I can almost guarantee). Then, about a week before the con, remind yourself that you do not, in fact, run by filtering dark matter through your skin. Sleeping and eating are important. So: what can you cut to give yourself a few breaks throughout the day? Find it and cut it, keeping in mind that the schedule can change an hour before an event.

Packing:
It's now very close, days away. You've made sure you have the days free (You have, haven't you? I shouldn't have to remind you of that, right?), you have the hotel room reserved (and the confirmation number at the ready, just in case), and your ride is arranged. But you now have an empty suitcase and a house full of stuff you suddenly can't live without. I promise, you can.

1: You'll forget something. It's inevitable. It could be something stupid, like your pack of playing cards, or you could be like me and forget your laptop charger. But don't panic--you'll make it through. Hand in hand with that is the fact that you simply can't fit everything you want to, barring the rental of a U-Haul.

2: When you're packing, realize what you can physically fit inside the three dimensional space of your chosen mode of transportation. A good rule is two bags and another smaller container of some sort. You can normally cram that into even the smallest vehicle. This also applies to packing people. If you have so many people in the vehicle that you have to open your doors to buckle yourselves in, that is TOO MANY people. Trust me: riding in those confined spaces can cause some very serious health issues.

3: Now, what is it you actually need to bring, and how can it possibly fit?

  • Underwear and shirts for every day (roll them, don't fold them--they take up less space that way.)
  • A pair of pants (or a skirt) for every two days, at least (again: roll)
  • Camera (you'll be sorry if you don't) and batteries/charger
  • Money (make sure it's nothing that would ruin you if it did go missing)
  • Wallet/ID
  • House keys/car keys
  • Things you require for continued living (inhalers, prescriptions, et cetera)
  • Supplement pills (I bring ibuprofen, naproxen sodium, Vitamin C, Vitamin B Complex, antacids, and St. John's Wort)
  • Playing cards (or another small game to pass the time)
  • Good shoes (save the heels for absolute necessity moments--you average 17 miles a day at conventions, believe it or not)
  • Water (please, please, please drink water. More than you think you need)
  • Condoms (yes, they can be used for their traditional purpose (and should be), but they can also be filled with ice and applied to a sprain or something, in a pinch (they stretch better than a zip top bag or something like that)
  • Electronics (laptop, MP3 player, CD player, cell phone, et cetera) and all applicable chargers
  • Food (save yourself money: bring ready to eat foods, or easy to prep foods. And make sure you ask the hotel if they have refrigerator/microwave in the room, or at least available.)
  • Chocolate (I put this separate from food for a reason. Not only will it give you a boost of caffeine, and put some food (if not very good for you food) in your system, it will help with the high stresses of a con.)
  • DEODORANT (For the love of all that is holy, use this! Sacrifice something else if you have to, but bring the deodorant. Bring more than one, if you can, in case someone else needs it.)
  • Females, you should also bring along the appropriate products. I won't go into more detail than that.
There may be other things you need to bring, depending on what you have to do at your convention. I personally have to bring several copies of books and a piece for reading, as well as a binder full of collectible cards I plan to sell, and paper plates/cups. Yeah. All packed into a Geo.

At the Convention:
You're here! You've got your bags and are ready to go, and you didn't even kill anyone on the trip over. Good for you.

1: Most people I know aim to arrive at a convention around noon. Here's the catch--check in at most hotels is around 3. You can get in early, sometimes, but you may end up having to leave everything but the absolute most essential items in the trunk until you can actually get up to your room.

2: Get in line right away. Like, immediately. As soon as is humanly possible. Obviously, you shouldn't do anything to piss off the people running the convention, but you absolutely must get in that line to get your badge. It's going to take some time, no matter what, so the sooner, the better.

3: Once you're all badged up (make sure it's always visible--the convention guards can get a little miffed if you try to get in without a badge), look over whatever schedule they gave you and compare it to your own schedule. Also go around to the rooms that you'll be jumping between. A lot of the time, your con will focus in one or two hallways, but not always (and those times when they don't can be a bit of a pain if you don't prepare). Also, I would grab a map, if they have one available.

4: You'll see people dressed in provocative costumes. I will almost guarantee that. That is not an invitation to grope them. It's an invitation to look and possibly start up a conversation, but hands should remain to yourself until further notice.

5: Also, please be respectful of the costumes. The people wearing them have put a lot of time and sweat (and sometimes blood and skin flakes) into making them. Even if you think it's atrocious, say nothing. Say good things, or shut up. Seriously.

6: There's a rule that goes around called the 3-2-1 rule. It's your minimum for a convention. Every day, get at least three hours sleep (in a row), 2 meals, and 1 shower (I did say minimum). If you can get more of any, do, but those are your basic survival numbers.

7: All right, now, technically, this is your con to do with as you please. You are fully welcome to pay for your badge, then sit in the hotel room until it's time to leave. But that's really dumb. You're paying anywhere from 30-70 dollars to go to this convention, not counting hotel room or travel. The very least you should do is go to the panels, and probably the dealers' room and art auction (if they have one). I won't say that you should hit the parties, especially if you're under 21 or, for some other reason, can't drink. Most of them revolve around drinking. But if you can drink, I would say to at least try a party. If you don't like it, that's fine.

8: Don't be a dick. it's Wil Wheaton's life advice, but I'm specifically putting it in here. You don't want to be that guy (or gal) that ruins someone's convention, least of all your friends'/roommates' convention. If they're nervous or stressed out or having a panic attack, that is not the time to leave them alone, or tell them to fend for themselves, or belittle what's happening to them. that's the time to try and comfort them, or at least get them away from the situation.

9: The pros and volunteers for a convention, at the most, will probably only be getting a free badge. At the most. Treat them with respect. They came here for you, to try and give you a better convention experience. And there is no training program, really. The volunteers roaming the halls, behind the tables, or guarding the doors to various events have perhaps an hour or two before the convention. And they don't get to do all the fun stuff that you do. The pros are thrown in with zero training, really. Being a panelist is a learn it on the go kind of job. So relax, and tell them that you liked it, if you did--complements are good. But don't be totally creepy about it. Bathrooms are not the place to approach your favorite panelist, I'm afraid.

I'm sure there are a million other things, but, with this, you should at least be able to avoid being disemboweled by a bat'leth. And really, when you put this many socially awkward people in a confined space, 'not disemboweled by a bat'leth' is a pretty good achievement.

Now, go forth and do great things,
Voss

Sunday, July 29, 2012

Fan Fiction: Not the Devil

"What's that?" you say, eyes aflame. "Are you promoting non-canon uses of others' works with no potential for profit involved?"

Yes.

And no.

In spirit, and often in practice, there is absolutely nothing wrong with fan fiction. Nothing. Don't give me that look. Fan fiction is, without digging any deeper than the very surface, a great vessel for learning some of the finer points:consistent character voices, plot that adheres to the worldbuilding, voice. Things we need to develop as writers, if we wish to work in any sort of professional sense.

Now let's go one level deeper. I bet you can tell where I'm going: companion novels. The Star Wars expanded universe, Star Trek novels and stories, the Myst books--they're all fan fiction, and don't try to tell me they aren't. Here's the difference: they're able to be sold, and are (normally) considered a part of the canon. It's like the difference between a patented design and the same design without the fancy stamp. but, for whatever reason, that stamp makes people assume that this thing is okay, whereas anything without the stamp is pure crap.

One level deeper. The first year I went to SpoCon, I went to a panel. I have no idea what it was actually about anymore, but at some point the subject of mythology came up. All the panelists espoused what a great source of stories. And they are completely right. Then, maybe ten minutes later, the subject of fan fiction came up. Two of the three panelists, intelligent people, immediately called out fan fiction as wrong, since you weren't pulling the story from your own mind, but rather from an outside source.

The other panelist poked up her head and pointed out that taking material from mythology is the same exact principle. Those two nay-sayers shut up about the subject. That's the third level, here: nothing is new.

So, in less than polite terms, everyone needs to pull the stick out and realize that fan fiction isn't evil. It's actually quite good and, as much as anyone might wish to deny it, not that uncommon, when you start thinking about myth and legend.

Voss

Monday, August 15, 2011

The Church of the Immaculate Roast

The grower...
The roaster...
The French press...
May the Bean be with you!

In other words? SpoCon had some damn good coffee.

I know I said I would be posting voraciously all throughout SpoCon.

I lied.

Now, however, I can really hook you up--as well as insert some shameless promotions for certain amazing people.

Now, on Saturday there were some decent panels--there were, I promise--but the crowning achievement of the day was the last two set of blogs. Paramore in paranormal romance and adult themes in science fiction and fantasy. The first was a hellaciously awesome line-up to begin with--Courtney Breazile, Moira J. Moore, and one of my new favorite people, Lilith Saintcrow (see my previous blog post). That panel discussed very serious issues--the power differential between a human and the other in paranormal romance, the believability of an obscenely pwerful creature being led around by a mere human, and the important issue of bestiality when it comes to werewolves.

After that, Erik Scott de Bie joined us for adult themes ranging from violence to sexuality and even touching a bit on psychological darkness. That panel stretched on another hour or so after it was supposed to end and definintely got derailed by our moderator--but that made it so very memorable and enjoyable.

Then came Sunday, a day devoted to gaming. However, I still attended the brilliant NaNoWriMo panel (Frances Pauli, Lilith Saintcrow, and a woman I sadly cannot remember the name of...for shame) and an end of day panel on metaphysical crystals.

All in all, I give this particular con a 4.5 out of 5, which I understand is somewhat because of their new switch to a hotel instead of Gonzaga. I still preferred RadCon, however. But not a lot.

Wishing I had more Cold Forge coffee,
Voss

Saturday, August 13, 2011

Con Day One

If you've been paying any attention to me at all, you should know I'm currently at SpoCon 2011.

Well, aside from the hour plus wait for pre-registration, everything was fairly smashing.

First panel I went to was this brilliant thing with Patricia Briggs, Frances Pauli, and my new favorite chocolate-toting alpha-heroine, Lilith Saintcrow on the uses of myth in urban fantasy. While it degraded slightly into a talk of magic dinguses (or is the plural dingi?) and bronze rubbers (she meant a rubber of bronze, apparently), it was still rather enlightening.

The brainstorming panel was, admittedly, the same old smae old.

All in all, though, things are going pretty well. I mean, where else can you see Patti Briggs stake Edward Cullen?

I give this a 4 of five so far--and I have two days left.

Optimistically yours,
Voss

Wednesday, August 10, 2011

Con Weekend

This weekend is the weekend of SpoCon 2011.

That means I get to pretened to hob-nob with the big name authors. Exciting for me, and that's what you, the public, really cares about, so it's good for everyone. Maybe I'll actually get someone to look at something I post for once if I quote Patricia Briggs enough. Yes, I'm bitter about having no views on my blog. Sue me.

So, as the weekend progresses, you all will be seeing copious updates about this convention and the things I'm seeing, learning, and being inspired by. That means, in layman's terms, a whole lot of posts. A LOT of posts about SpoCon.

While I'll be almost completely holed up in the LIT Room (301) listening to things about worldbuilding, descriptions, brainstorming, and stealing some tips from the Novel Writing Master Class (Deby Fredericks, Patricia Briggs, John Dalmas, Jane Fancher, Kathy McCracken, and C J Cherryh on one panel), that's not all. I'm here for fun, of course, and inspiration--plus other tools for writing. Character voicing/accents and creating interesting characters for LARPing, metaphysical uses of crystals, screenwriting, and the obligatory dance performance or two--all there for fun and inspiration for writing.

So, what was my point? I can't remember at all. At any rate, though, I'll be there and you'll be hooked to a direct source--all eight of you. Mind, a goodly number of you will be there with me, but I digress.

I don't digress to anything important, but I digress,
Voss